AI Insights · Timothy · July 2023
Top 5 Battlefield Commander Games on Android in Tunisia Q2 2023
Explore the performance of the top 5 Battlefield Commander games on Android in Tunisia during Q2 2023, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2023, the performance of the top 5 Battlefield Commander games on the Android platform in Tunisia showcased a variety of trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and engagement of these games.
Clash Royale from Supercell experienced fluctuations in its metrics. Weekly downloads peaked at around 1.7K in early April, before stabilizing between 900 and 1.4K. Revenue saw a significant spike to $101 in the first week of April and fluctuated throughout the quarter, finishing strong at $84 in mid-June. Active users initially declined from 46.3K to 37.6K but rebounded to around 50.5K by the end of June.
انتقام السلاطين by ONEMT showed a sharp decline in weekly downloads, dropping from 2.5K in mid-April to below 50 by May. Revenue also fluctuated, peaking at $36 in early June. Active users initially decreased from 9.9K to 3.2K but later recovered, reaching approximately 6.9K by the end of June.
Grow Empire: Rome, developed by Games Station Studio, had modest weekly download numbers, averaging around 100, with a slight increase to 113 in the last week of June. Revenue for this game was minimal, with only two notable weeks in late May showing revenue of $18 and $27. Active users remained relatively stable, fluctuating between 400 and 600 throughout the quarter.
TFT: Teamfight Tactics from Riot Games saw a notable increase in downloads, particularly in mid-June, where downloads surged to 326. Revenue for this game was generally low, with a few weeks showing minor earnings. Active users were consistent, averaging around 1.5K, with a peak of 2.1K in mid-June.
Saladin by MINA TECHNOLOGY DMCC had minimal activity in terms of downloads and revenue. The game recorded a few revenue spikes, notably $8 in early May and $5 at the end of May. However, it did not show significant engagement in other metrics.
For more detailed insights and data, visit Sensor Tower.